Developer Documentation

QuickTime 4 API Documentation

3D Graphics Programming with QuickDraw 3D 1.5.4

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QuickDraw 3D Mathematical Utilities Reference

This section describes the QuickDraw 3D utility routines that you can use to perform mathematical operations on points, vectors, matrices, and quaternions. It also describes the data structures and routines that you can use to manage bounding volumes.

Data Structures

QuickDraw 3D Mathematical Utilities


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